Bachelor degree, third year (level 6)

title : licence Arts Plastiques, parcours Arts et Technologies de l'Image, bachelor of Fine Arts, Arts and Imagery Technologies programme.

A level 5 certificate at least is required to apply to the degree. This degree gives you the opportunity to learn the fundamentals of creative and digital tools such as : 3D softwares like Maya (for modelling, animation and rendering), compositing softwares, real-time 3D softwares like Unity (for virtual reality) and Optitrack (for motion capture), but also tools for stereoscopy as much as methodology for project management. This course also lets student approach basis of programming (C++ and python) and algorithms specific to digital imagery.

The first semester ends with a one-week intensive project involving green-screen and other integration techniques.
The second semester ends with another one week group project resulting in an assembled animation that concentrates all knowledge that students learnt over the year.
Finally students have to perform an one-month internship between June and September.

Caution : this first year is particularly intensive, it requires a lot of personal work in addition of the standard lectures. Thus it is utterly incompatible with any professional activity.

  • Example of chained animation - year 2012/2013

Master degree, first year (level 7)

title : professional master of Fine Arts and Contemporary Art, specialisation : Arts and Technologies of Virtual Imagery.

The first year in master goes deeper in subjects that students got in touch with in their bachelor year but also opens to a new knowledge and short intensive projects. This master allows to develop advanced 3D skills : rigging, animation rendering, dynamics, compositing, advanced real-time techniques for virtual reality and augmented reality.
Lectures are also about specific graphic programming languages (graphic libraries, 3D softwares' embedded languages like MEL) and more advanced algorithms (artificial life and intelligence, image processing) to apply or develop plug-ins for professional softwares. Just like the bachelor some lectures are done by actual professionals.
Every semester ends with a three weeks projects allowing students to work as a team and produce a short film or video game.

Caution : this second year still requires a lot of commitment and personal work and is utterly incompatible with any professional activity.

The first and second semesters ends with a three weeks group project.
It is necessary to do a two months internship between June and September.

  • Examples of three weeks group project

Master degree, second year (level 8)

the master's second year is dedicated to a research theme that cover a specific problematic. At the beginning of the academic year meetings with professionals or researchers allow to approach a wild range of new thematics of research and development for companies or universities concerning their field of activity. Students chose their subject on their own, then they alternate individual research periods and three weeks group projects. Thus individual researches feed the group project. This research initiation, supervised by university's staff, also happens through the writing of a dissertation and an oral exam about the chosen problematic. Along that, students can attend meetings with professionals in order to improve their skills.

A three months internship is necessary between June and September.

PhD continuation

If the master's second year confirms a student's wish to enhance its research work, he can apply to a PhD and join the Digital Imagery and Virtual Reality research laboratory. A funding is sometime provided thanks to a CIFRE's contract, research allowance or regional contract.

  • Recherches et expérimentations de Maxime Causeret sur les systèmes procéduraux au service d'une matière dynamique

  • Recherches et expérimentations de Karleen Groupierre sur les univers cross-medias